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Friday, February 10, 2012

PC Randal Murctoll

Randal "Randie" Murctoll
Concept: Ghost Whisperer
Human Oracle Level 2

Str 15 (7 pts) +2 Mod
Dex 10 (0 pts) +0 Mod
Con 12 (2 pts) +1 Mod

Int 12 (2 pts) +1 Mod
Wis 12 (2 pts) +1 Mod
Cha 17 (7 pts +2 Racial) +3 Mod

Skills: Sense Motive +6 (Wis), Diplomacy +6 (Cha), Knowledge (Religion) +5 (Int), Heal +6 (Wis), Knowledge (History) +5 (Int), Survival +6 (Wis), Knowledge (Nature) +6

Hit Point: 17
Armor Class: 15

Fortitude: +1
Reflex: +0
Will: +4
Base Attack +1

Starting Wealth: 54gp and 5sp
Items: Morningstar 8gp (1d8 dmg), Hide Armor 15gp (+4 AC), Light Steel Shield 9gp (+1AC), Backpack 2gp, Bedroll 1sp, Flint and Steel 1gp, Grappling Hook 1gp, Hammer 5sp, Four sunrods 8gp, pouch belt 1gp, Trail Rations for 5 days 25sp, Waterskin 2gp, 2 sacks 4sp, Two Daggers (1d4 dmg)

Languages: Common

Spells per day: 4
Spells Known
0 Level - Detect Magic, Stabilize, Virtue, Guidance, Ghost Sound, Mage Hand, Read Magic
1st Level - Cure Light Wounds, Divine Favor, Protection from Evil, Unseen Servant

Mystery: Ancestor
Curse: Haunted*

Revelation: Voice of the Grave**, Spirit Shield***

Feats: Endurance****, Extra Revelation (Spirit Shield)

Traits:
Caravan Guard (Sandru):You gain a +1 trait bonus on Survival checks, and Survival becomes a class skill for you.

Reactionary: You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at  anticipating sudden attacks and reacting to danger quickly. You gain a  +2 trait bonus on Initiative checks.

*Malevolent  spirits follow you wherever you go, causing minor mishaps and strange  occurrences (such as unexpected breezes, small objects moving on their  own, and faint noises). Retrieving any stored item from your gear  requires a standard action, unless it would normally take longer. Any  item you drop lands 10 feet away from you in a random direction. Add  mage hand and ghost sound to your list of spells known.

**You can speak with the dead, as per the spell, for a number of rounds per day equal to your oracle level.

***Spirit Shield (Su): You can call upon the spirits of your ancestors to form a shield around you that blocks incoming attacks and grants you a +4 armor bonus. At 7th level, and every four levels thereafter, this bonus increases by +2. At 13th level, this shield causes arrows, rays, and other ranged attacks requiring an attack roll against you to have a 50% miss chance. You can use this shield for 1 hour per day per oracle level. This duration does not need to be consecutive, but it must be spent in 1-hour increments.

****Harsh conditions or long exertions do not easily tire you.
Benefit: You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.
You may sleep in light or medium armor without becoming fatigued.

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