Doubt crept through the mind of Koru as he investigated the strangely abandoned and destroyed goblin village where their quarry was supposed to be. Serious doubt of his archery abilities the likes of which he had never before felt. It started at the encounter with the creepy doppleganger at the halfling warden's home, where he couldn't even hit the creature even though it was so close. And it steadily built up when they were ambushed by the aberrant monster at the bridge. Unable to bring his bow to good use, the feelings of disappointment and envy were almost too much to bear. Thus he had sullenly and dejectedly led the party into the goblin ruins.
Now, he faced his latest test. A band of goblin village stragglers were raging around them. Parley had failed with them and they associated us with the people who burned down their village. Min Woo, the bard sang a spell on the rabble lot and got a few of them incapacitated, but the rest were a hardy bunch. Koru nocked an arrow to his bow and apprehensively targeted the nearest amok goblin...
Showing posts with label Koru. Show all posts
Showing posts with label Koru. Show all posts
Sunday, February 26, 2012
Sunday, February 12, 2012
Koru: (Prologue) Opportunity Knocks
Koru's mood got lifted when he heard the Sheriff announce the bounty for the goblins. He had heard about the attacks from the merchants in the street but he didn't know that the situation was that bad.
"Good for me though, 10 gp per goblin should last me a while," he mused while scratching his beard.
The announcement was verily a godsend: he had just been kicked out of the monastery where he had been staying due to his failure to pay the rent. Koru's ears still burned red at the humiliation of the monastery door getting slammed on his face as he was shooed away by the lady owner. She had been fed up with Koru's poverty and constantly nagged him to get some income and pay the rent. For the first part, Koru was partially successful, scrounging around some gold pieces by running errands for the townsfolk and doing some menial work in the fields. What broke the proverbial camel's back, however, was Koru buying a shortbow instead of saving the money for the rent. This so incensed the owner when she learned of the purchase, that she kicked him out on the spot.
"Damn woman, what does she know about the passions of men?" Koru muttered under his breath as he made his way to the beckoning sheriff. "So where do I sign up, Mr. Hemlock?"
"Good for me though, 10 gp per goblin should last me a while," he mused while scratching his beard.
The announcement was verily a godsend: he had just been kicked out of the monastery where he had been staying due to his failure to pay the rent. Koru's ears still burned red at the humiliation of the monastery door getting slammed on his face as he was shooed away by the lady owner. She had been fed up with Koru's poverty and constantly nagged him to get some income and pay the rent. For the first part, Koru was partially successful, scrounging around some gold pieces by running errands for the townsfolk and doing some menial work in the fields. What broke the proverbial camel's back, however, was Koru buying a shortbow instead of saving the money for the rent. This so incensed the owner when she learned of the purchase, that she kicked him out on the spot.
"Damn woman, what does she know about the passions of men?" Koru muttered under his breath as he made his way to the beckoning sheriff. "So where do I sign up, Mr. Hemlock?"
Thursday, February 09, 2012
PC Koru
Koru CR 2 (starting Poor version - 35gp)
XP 2,000
Male Dwarf monk2 (archetype: Zen Archer)
LN Medium humanoid (Dwarf)
INIT: +6;
Senses: Perception +8, Sense Motive +8, Darkvision 60 ft.
DEFENSE:
HP 17
AC 16, touch 16, flat-footed 14
(conditional modifiers: +4 AC vs. Giants)
Fort +4, Ref +5, Will +7
(conditional modifiers: +2 racial bonus to saves vs. poison, spells & spell-like abilities; +1 trait bonus to Reflex saves; +4 AC vs. Giants)
OFFENSE;
Speed 20 ft. (4 squares)
Melee: +3 Unarmed Strike (1d6+2, 20/x2)
Ranged: +3 Shortbow (1d6, 20/x3)
(Conditional damage modifiers: +1 Point-blank 30 ft; )
CMB +3;
CMD 19 vs. Grapple, 23 vs. Trip, 19 vs. Disarm, 19 vs. Sunder, 23 vs. Bull-rush, 19 vs. Overrun;
Special: Flurry of Blows (+2/+2) -- only with bows.
(Conditional to Hit modifiers: +1/+1 Point-blank 30 ft; +1/+1 Weapon focus: Longbow; +1/+1 Masterwork bow; +1 vs. orcs/goblins; +1 vs. foes of Shalelu)
STATISTICS:
Str 14 (+2), Dex 14 (+2), Con 12 (+1), Int 10, Wis 18 (+4), Cha 8 (-1)
Base Atk +1; CMB +1; Ranged +1
FEATS: (6)
Improved Unarmed Strike (free), Perfect Strike (free, 2/day), Improved Initiative (lv.1), Point-Blank Shot (lv.1), Weapon Focus: Longbow (free), Precise Shot (lv.2).
SKILLS:
Acrobatics +9 (+6+3 (traits)), Bluff -1, Climb +6, Diplomacy -1, Disguise -1, Escape Artist +6, Fly +2, Heal +4, Intimidate -1, Perception +8, Perform -1, Ride +6, Sense Motive +8, Stealth +6, Survival +5, Swim +2
LANGUAGES: Common, Dwarven
RACIAL FEATURES:
a) Defensive Training: +4 AC vs. Giants subtype;
b) Hardy: +2 saves vs. poison, spells & spell-like abilities;
c) Hatred: +1 to hit Orcs & Goblins;
d) Lorekeeper: +2 Knowledge (History) skill;
e) Stability: +4 CMD bonus vs. Bullrush & Trip;
g) Stonecunning: +2 Perception to notice unusual stonework, including traps & hidden doors in stone (auto-check w/in 10 feet);
h) Weapon familiarity: Proficient w/ battleaxes, heavy picks & warhammers, and treat "dwarven" weapon as martial.
CLASS / ARCHETYPE FEATURES:
a) Flurry of Blows w/ Bows only;
b) AC Bonus: +Wis bonus (+4) AC & CMD when unarmored & unencumbered;
c) Bonus Feats at 1st, 2nd, 6th, 10th, 14th, & 18th levels (ignore pre-reqs);
d) Weapon Proficiency: Add all types of bows to normal list.
e) Gain Improved Unarmed Strike feat (Lv.1);
f) Perfect Strike feat replaces Stunning Fist (Lv.1);
g) Way of the Bow (Lv.2): Gain Weapon Focus feat, & Weapon Specialization at Lv.6 (replaces Evasion);
TRAITS: (2)
a) Rescued (by Shalelu) (campaign): +1 to Acrobatics, +1 to hit vs. Shalelu's foes;
b) Grounded (racial): +2 Acrobatics, +1 reflex save
GEAR/EQUIPS:
Monk's Outfit, Shortbow, Arrows (20), Blunt arrows (20), Sack: bedroll, waterskin, Rations for 1 day).
GOLD: 267.4 gp
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