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Thursday, February 09, 2012

PC Koru

PC: Koru
Koru CR 2  (starting Poor version - 35gp)
XP 2,000
Male Dwarf monk2 (archetype: Zen Archer)
LN Medium humanoid (Dwarf)

INIT: +6;
Senses: Perception +8, Sense Motive +8, Darkvision 60 ft.

DEFENSE:
HP 17
AC 16, touch 16, flat-footed 14
(conditional modifiers: +4 AC vs. Giants)
Fort +4, Ref +5, Will +7
(conditional modifiers: +2 racial bonus to saves vs. poison, spells & spell-like abilities; +1 trait bonus to Reflex saves; +4 AC vs. Giants)

OFFENSE;
Speed 20 ft. (4 squares)
Melee: +3 Unarmed Strike (1d6+2, 20/x2)
Ranged +6 Masterwork Composite Longbow (Str Rating 2) (1d8+2, 20/x3)
Ranged: +3 Shortbow (1d6, 20/x3)
(Conditional damage modifiers: +1 Point-blank 30 ft; )
CMB +3;
CMD 19 vs. Grapple, 23 vs. Trip, 19 vs. Disarm, 19 vs. Sunder, 23 vs. Bull-rush, 19 vs. Overrun;
Special: Flurry of Blows (+2/+2)  -- only with bows.
(Conditional to Hit modifiers: +1/+1 Point-blank 30 ft; +1/+1 Weapon focus: Longbow; +1/+1 Masterwork bow; +1 vs. orcs/goblins; +1 vs. foes of Shalelu)

STATISTICS:
Str 14 (+2), Dex 14 (+2), Con 12 (+1), Int 10, Wis 18 (+4), Cha 8 (-1)
Base Atk +1; CMB +1; Ranged +1

FEATS: (6)
Improved Unarmed Strike (free), Perfect Strike (free, 2/day), Improved Initiative (lv.1), Point-Blank Shot (lv.1), Weapon Focus: Longbow (free), Precise Shot (lv.2).

SKILLS:
Acrobatics +9 (+6+3 (traits)), Bluff -1, Climb +6, Diplomacy -1, Disguise -1, Escape Artist +6, Fly +2, Heal +4, Intimidate -1, Perception +8, Perform -1, Ride +6, Sense Motive +8, Stealth +6, Survival +5, Swim +2

LANGUAGES: Common, Dwarven

RACIAL FEATURES:
a) Defensive Training: +4 AC vs. Giants subtype;
b) Hardy: +2 saves vs. poison, spells & spell-like abilities;
c) Hatred: +1 to hit Orcs & Goblins;
d) Lorekeeper: +2 Knowledge (History) skill;
e) Stability: +4 CMD bonus vs. Bullrush & Trip;
g) Stonecunning: +2 Perception to notice unusual stonework, including traps & hidden doors in stone (auto-check w/in 10 feet);
h) Weapon familiarity: Proficient w/ battleaxes, heavy picks & warhammers, and treat "dwarven" weapon as martial.

CLASS / ARCHETYPE FEATURES:
a) Flurry of Blows w/ Bows only;
b) AC Bonus: +Wis bonus (+4) AC & CMD when unarmored & unencumbered;
c) Bonus Feats at 1st, 2nd, 6th, 10th, 14th, & 18th levels (ignore pre-reqs);
d) Weapon Proficiency: Add all types of bows to normal list.
e) Gain Improved Unarmed Strike feat (Lv.1);
f) Perfect Strike feat replaces Stunning Fist (Lv.1);
g) Way of the Bow (Lv.2): Gain Weapon Focus feat, & Weapon Specialization at Lv.6 (replaces Evasion);

TRAITS: (2)
a) Rescued (by Shalelu) (campaign):  +1 to Acrobatics, +1 to hit vs. Shalelu's foes;
b) Grounded (racial): +2 Acrobatics, +1 reflex save

GEAR/EQUIPS:
Monk's Outfit, Masterwork Composite Longbow (Str Rating 2), Arrows (40), Blunt arrows (20), Thistle Arrows (10), Dagger, Flint & Steel, Potion of Cure Light Wounds (1), Masterwork Backpack: bedroll, compass, waterskin, 50 ft. rope, Rations for 5 days).

Monk's Outfit, Shortbow, Arrows (20), Blunt arrows (20), Sack: bedroll, waterskin, Rations for 1 day).

GOLD: 267.4 gp

2 comments:

  1. ei Allan, Koru is supposed to be bald, wahehe

    ReplyDelete
  2. how should i know... the pic you sent me had a dwarf with long hair! :P

    ReplyDelete